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Are there any ways to summon a hazard/ haunt as a player?

Are there any ways to summon a hazard/ haunt as a player?

INeverFeelAtHome

1 make sure your GM and group sign off on an evil character. 2: no your best option is likely animate dead and/or summon construct.


leathrow

Yeah. I usually do a pragmatic evil every now and again, I play it pretty well. Unlucky, I was hoping to make our pirate ship have some sort of evil aura D:


MyNameIsImmaterial

Depending on how your GM rules 'immobile', you could [Consecrate](https://2e.aonprd.com/Rituals.aspx?ID=8) an altar built into the ship!


MyNameIsImmaterial

There's no spells or rituals that create a haunt, but there are two spells that can create a Hazard, but both are Focus spells. The first is [Ephemeral Hazards](https://2e.aonprd.com/Spells.aspx?ID=601), but it only creates illusory hazards. The other is a Rare spell from Age of Ashes called [Electrified Crystal Ward](https://2e.aonprd.com/Spells.aspx?ID=561) that creates an Electric Latch Rune.


myrryr

There is also glyph of warding, magical traps are hazards.


Anarchopaladin

Nice one. A glyph of warding casting, say, animate dead could very well act as a haunt. Combine a few of them for multiple spell effects to get a more unique haunt!