Are Primed Bane/Cleanse/Expel/Smite Mods worth getting and investing in for endgame?
By - LonCanvas
If you have the patience, they're some of the strongest mods on the game, especially with slash double dipping.
Thanks for your response. I see them sometimes in really good slash/viral builds.
Depends what kind of endgame you are chasing, if you're the sort who optimizes for the sake of optimizing and to have the best theoretical damage then yeah sure, smite mods are the endgame of theoretical damage min maxing. If you just want to mash higher level targets and farm everything well they're sort of irrelevant, player damage has scaled past enemy defense to degree well beyond the remote need of maximizing damage and you aren't ever going to truly need or feel the difference between a regular ol flex build and faction specific smite builds in all honesty, enemies will die ultimately the same in a swath of absurd aoes and instant kill damage flashes.
Pretty much do you care about theory or application? Because the mod is worthwhile in a theoretical standpoint for its added power but in application its more a flex item than a real necessity of play.
Thanks for your response.
You basically summed up my thoughts going into posting this poll. Spot on.
I see these mods on great builds sometimes, but then i realize it’s a very specific build for a mission or situation.
At this point I’m just interested in the community’s input as a whole.
I personally feel that the configuration switching interface is awkward to use and it's far too easy to forget to switch a config before going into battle against a different enemy type. For that reason I typically make weapon builds that are generally good against everything and it usually works well enough. People might hate on it but I'm pretty happy with corrosive/cold for most weapons.
The only time I bother with faction-specific configs is for very high level content such as steel path or maybe liches. I even made a magnetic nukor just to put down those new corpus dogs.
This is very good to know. Thank you.
>put down those new corpus dogs
Try magnetise. Slap it on them and you can melt them in seconds.
But that would require me to play Mag...
It’s not a bad idea to have a faction specific loadout, actually. They seem like a gimmick but the damage can really add up.
Thanks for your response. That’s where I am with them. They seem as if they’d be a gimmick more than anything else. At the same time, I see them in some impressive builds from time to time.
Honestly the only ones that really matter are the damage to Grineer and Corrupted to deal with their armor on Steel Path, everything else is overkill especially considering the resource cost. Even those aren't mandatory though.
This is very good to know. thanks for your response
they are in most cases the Best 8th slot mod on basically every weapon. this due ot *faction damage* being treated as its own different "stack" (other 2 stacks being *base damage* and *elemental damage*)
being its own damage bonus also makes it so they stack independent on procs so heat/toxin/slash/electric become stronger with these mods.
do note however using these mods is overkill to anything that isnt super high level.
Thanks for your response.
That was one of my main points for even posting this poll. I see them in really powerful Viral/Slash builds sometimes.
I realized however these builds tend to be very specific to the mission or application. Or it’s a build being shown by a youtuber for certain situations.
Long story short, they end up double dipping for damage over time effects, which is why you'll see them in slash viral builds so frequently.
The Faction mod will increase the size of the slash proc due to increasing the original hit size, but as it is a seperate damage multiplier, they will also increase the damage that slash proc then does.
At the end of the day, they end up being a multiplier of around 2.4x for the DoT procs, which is by far the best use of an 8th mod slot.
Are they required? Hell no. You can one hit steel path content with so many different variants of builds anyways, and I usually cannot be bothered to use them.
Technically theyre really good. Theyre just a huge endo/credit sink, and an even huger pain in the ass to swap out every other mission. Nor are they really necessary to get the job done.
Thanks for your response
It depends on how you define "endgame" (and this is why polls are useless for this sort of thing because you need comments to get any kind of useful answer).
From a strictly numbers perspective, they do provide a DPS increase over most other 8th mods. But they're overkill for any kind of normal content, even the highest level Steel Path missions are perfectly doable without them so IMO it isn't really worth the cost of buying them and ranking them up or the tedium of switching mods every time you fight a different faction.
They're only really worth it if your "endgame" is long endurance runs or speedrunning or something like that where squeezing out every point of DPS is actually necessary.
Thanks for your response.
By endgame I would say primarily steel path. My goal is to find out if the community as a whole is really reaching for these mods when it comes to the tougher content in the game.
I see these mods on great builds sometimes but it’s like you said, for very specific missions & situations.
The fact that you mentioned that higher level Steel Path Content is do-able without them goes in-line with how I feel about them. I’m looking forward to not having to switch my loadouts frequently when i make it to Steel Path.
However, I’m still interested in others opinions on why I should consider them.
If you want to 100% min-max and get the absolute optimal setup, primed faction mods provide major damage boost. However, this damage boost is additive with Rhino’s roar (which is injectable) so if you plan to inject roar on everybody you don’t need these mods
Thanks for your response. This is very good to know.
Chroma’s Vex Armor is additive to damage mods like Pressure Point and Mirage’s Eclipse is a multiplicative increase to final weapon damage (boosts weapon damage as a separate buff to mods but doesn’t affect slash/toxin damage) so choose your build accordingly to which buff you use
Bane is good, though a rhino roar is enough
Yes they are but for some reason I still don’t like them and would prefer a more regular build. I often forget to switch my configs based on enemy so I feel like it would just nerf me half the time lol
Without them i feel like my damage doesnt scale.
Rn im using panzer for viral and my weapons are all build on corrosive/heat (60+90) and it is melting sp enemies with the new galvanized mods and arcanes, in like 5-8 heat procs I know the enemy is dead, i have seen napalms been burned to dead in 2 seconds with a tick of 90k
Just 1 tick. But if i try to pull the build without facction mods the heat procs doenst scale not even Close in damage.
From wiki you can learn this:
Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Heat Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575
1.65 from serration or 3.6 from primary merciless
0.3 from facction or 0.55 from primed facction mods.
0.9 from elemental and it stack with 60/60 heat mod.
Only if you have no other mods to get.
They can be good. But frankly i’m not about switching my loadouts on every weapon before every mission.
Same. I’m not a fan of the idea of switching loadouts too frequently. Personally it’s because I know i’m probably going to forget.
They only truly shine in endless missions where enemies defense scaling goes much much higher than anything you’ll ever fight in everyday content. With that in mind I do disagree with the people that have on faction damage mods to just run stuff like fissures and similar content because you’re not seeing that bonus damage anyway.
But if you are one of the people who likes to push the limits on your builds and you enjoy min maxing and subsequently leveraging all that power against level 5,000 enemies and beyond that yes they absolutely are worth your time and resources. Just because that type of content isn’t popular has no affect on your choice to give yourself as much of an advantage as possible.
Thanks for your response.
I’m on the same page. I see them on great builds but those builds tend to be very situation specific.
I’m really just trying to see if the community as a whole is really reaching for these mods when it comes to stuff like steel path.
And I wholeheartedly agree. I figured engaging the community as a whole to make an informed decision was my best bet.
Are they worth getting and investing for endgame? No. There isnt any content that needs it nor is it necessary to bring anywhere and to swap to before every mission.
They are good theoretically and on paper. But nothing more. I highly doubt all the people voting yes use and swap out banes every mission.
I feel like a lot of people are confusing this question with "are banes good" because they genuinely are, but there is too much effort to be this optimal for every kind of encounter to be worth investing heavily in.
That’s two separate discussions though imo. Whether or not you (the general you) find it too inconvenient to use and swap on builds doesn’t have anything to do are they strong.
Yes they are strong and yes they are worth investing in if your goal is to do the most damage possible regardless of if there’s current content available in the game that makes that playstyle a necessity.
I guarantee if there was a universal multiplicative damage vs all factions mod it would be on every build in existence. The fact most people are too lazy to spend 5 seconds in the loadout screen to change one mod before a mission is a personal problem.
Thanks for your response.
I’m basically on the same page. I see them in really good builds sometimes, but they tend to be mission/situation specific. I can’t see myself switching mod loadouts that frequently.
At first I was going to simply ask if they’re worth getting. Then i realized I should be a bit more specific and asked if they’re worth getting and investing in for endgame. I hope it leads to some good points and discussion.
If you are talking about end endgame then obviously yes.
But you don't need them at all to destroy most content and farm up everything you want
The that voted no probably think sorties is hard and don't go past that level.
Faction mods are worth trying to squeeze into your builds. With the new wep arcanes, they can replace serration and you'll do more dmg